Because of this builds that rely on the drone control system can have greater flexibility than builds that focus on the weapons controls system, but come at the cost of a higher expenditure of drone parts, as drone parts are one of the three limited resources for the player, the last one on the right.ĭrone schematics are the blueprints used for the actual drones. They can be anywhere from forming a super charged barrier like the zoltan shield, or crashing through one of the walls of an enemy space cruiser to attack its inhabitants like a space facing terminator, equipped with a laser and treadmill, to miniature ships buzzing around shooting at the enemy with beams and lasers. Drones can be destroyed in the field, and in reaction it will take the drone schematic some time to re-initialize to be ready to deploy again, so there is no way for you to permanently lose your drone schematics short of disposing of them yourself.ĭrone schematics themselves come in many different variations that serve a motley of purposes for the space cruiser and its captain. Without a schematic, you have no way of using a specific drone, and so each drone schematic takes up one slot in your drone control system. (There are nine ships, plus variants, in the game – so there is room for completionism.) But for now, I think I can rest on my laurels and proclaim myself done with FTL.Drone schematics are what you need to deploy different drone types in the game Faster Than Light. The duplicates are the result of my savescumming (somewhat disappointingly, winning the game doesn’t confer extra points oh well):Īnd that’s it for this playthrough! For players who want to try saving the Federation again, beating the flagship unlocks a new ship type, the Federation Cruiser. Once the launcher is out of commission, it’s smooth sailing. But on my third attempt, I pull it off! Eventually I bring down the flagship’s shields, and soon after, the missile launcher. Cloaking barely helps, as using the cloak against the missiles meant it wouldn’t be available against the flagship’s special attack, and vice-versa. In the time it takes me to lase the shield down, the flagship pulverises me. I have to reload twice – this time, the flagship carries Zoltan shields that prevent me from quickly disabling its most dangerous weapon, a triple missile launcher, with my boarders/firebombs. This is why I backed up the save, because I’m not starting this LP (or playing that half-hour flagship battle) again. … and die horribly when my cloaking device – the key to my survival! – gets knocked out by an unlucky hit. I back up my save yet again, and prepare to give chase. The most effective way of taking down the flagship, if you can kill the crew first so they can’t extinguish the fires.Īt the end of the fight, the battered flagship jumps away. Eventually, most of the flagship’s crew is dead, save for one gunner in the forward compartment. Even then, it’s chancy – I lose my second crewmember this game, Mansvik the Mantis – but his sacrifice isn’t in vain. This prevents the crew from simply running away from the Mantes, healing up in the med bay, and running back to pick off my weakened boarders. However, the tipping point comes once I use my Mantis boarders to whittle down the flagship’s crew, at the same time I use the fire bomb I purchased back in sector 6 to set the flagship’s med bay alight. At this point, I just have to wait for my weapons to do enough damage. The fight is long (my Dxtory recording comes to over 30 minutes!) and, to be frank, a bit tedious once I’ve destroyed most of the flagship’s weapons. A second Rebel is just a speed bump, and then it’s onto the flagship. This time I remember to turn on the defence drone at the start! The Rebel does little damage as a result, and the grateful Federal survivors hand me some supplies. On the way to fight the flagship, we come to the rescue of a beleaguered Federation squadron under attack by the Rebel: The Rebel flagship is the ominous red shape just visible at the far left: This is it, the cusp of the final showdown. We make it to the end of Sector Seven without incident. I have only limited power available for the drone control unit, and I want to focus on the life-saving defensive drone. In the end, I ditch my unused anti-ship drone. When we left off, I was debating which piece of equipment to leave behind in order to pick up a shiny new hull-smasher laser. Sector Seven: Zoltan Homeworlds, Continued Let’s Play FTL: Faster than Light! Part 4 (FINAL): Return of the Kestrel or, the Federation Strikes Back.Let’s Play FTL: Faster than Light! Part 3: A New Hope.Let’s Play FTL: Faster than Light! Part 2: Things Get Real.Let’s Play FTL: Faster than Light! Part 1: The Voyage Begins.
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