Tower Defenses are not usually known for their graphics.2k mana is not enough to get set up from wave 1, so the idea is to just survive and then slowly build up the infrastructure. Gemcraft's graphics are not legendary among games, but are impressive for a TD. My 2-gigabyte RAM laptop had no problem running this at bare minimum system requirements. However, when the particles and graphics were raised to medium, the game slowed. It would take a powerful computer to run Gemcraft at full graphics, but a weak computer can play it at low settings with ease. The Gemcraft series has changed many things in the TD genre. It adds more strategy, customization, and interesting features. Gemcraft has gems that can be placed in towers. This adds a whole new level of play and strategy, because players can build up their defenses in one main area, or build mighty gem bombs and drop them on monsters. Gemcraft Chapter Zero adds a whole new level of strategy players can summon more numerous, powerful monsters by dropping a gem bomb on the wave counter. The new features and facets (no pun intended) of gameplay in the Gemcraft series are too numerous to put into a single blog post. The one downfall of the Gemcraft series is that the game is incredibly farming-driven. The vast amounts of levels and modes (about 250 level-modes in Gemcraft Zero) that need to be completed are intimidating, especially because frustrating levels where the last wave is immune to your tactics prevent you from unlocking another level. The main method of dealing with the new threats is to replay (and replay, and replay.) previous levels, leveling up, and using the upgrade points to strengthen your tactical advantage. Even more 'grindy' is the Endurance mode, which requires spending vast amounts of time staring at the screen, watching each monster get annhilated by your defenses until you reach a certain point at which the monsters become nigh-immortal and you have to gem bomb them with your only defenses. Then, the next wave slowly drifts by your empty towers. This tedious process is rewarded with experience proportional to the time spent (how Pavlovian). The first time is bearable, but the mindless repetition of this tedious task is what turns away most casual players, because they need to 'farm' Endurance mode to get to the next level. I would recommend it to players who enjoy strategy, alternative games and vast amounts of time on one map. Note: This tips are directly applicable to Gemcraft 0, but the same tactics often work for the original. Techniques that do not work in Gemcraft Original are in italics. It is useful in swarm waves, so I would use it for Swarm mode. I would use any gems of this element as gem bombs.Ī supporting gem. Put in traps near attack gems (red, yellow) or mana gain (orange) gems. Do not put this in towers, unless it would be wasteful not to. For example, if you have an extra tower and mana flowing out of all pores (interesting mental picture), put this in a tower. Otherwise, save it as a gem bomb or (if you have dual gem mastery) combine it with a more useful gem. Has the potential to completely decimate when combined with a high-grade chain hit (lime) gem. NEVER PUT THIS IN A TRAP! It has a horribly weak effect of slight range and damage increase. It works pretty much anywhere you place it, especially in towers. Max out its power and/or combine it with another powerful gem, and you have an amazing attack gem. If using Gemcraft 1, this is only nice for late monsters with high armor levels. In Gemcraft 0, they are unbelievable! Put a high-grade one in a trap, and you have 35 armor-independent damage to everything. Like Green gems, somewhat useless in Gemcraft 1, but nice in Gemcraft 0. Put it in a trap, and you get plenty of mana per second. Try putting 4 or 5 near a monster entrance and summoning more monsters with your anger. You will recover all of the monsters' mana cost and then some, enabling you to further the defense, cast mana pool, or gem bomb the monsters. Nice in traps, but mediocre as a pure offense. I recommend putting a purple trap/tower by a yellow or red tower. If you are very lucky, this can be better than a slow gem this works better with shocking mastery as a skill. If you are unlucky, you have a wasted trap/tower and some mana. These are some good combinations of elements: Try putting it in a trap if you are sure you want it. Try to keep gems pure, unless you have dual mastery, in which case dual gems are a powerful (but weak-specialed) option.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |